A 50-level campaign
Five themed worlds, escalating hazards, boss apes with crowns and grudges. Earn stars, unlock worlds, master every fixed layout.
Aim. Throw. Go bananas.
The classic artillery duel, reborn for iPhone & iPad. Slingshot explosive bananas over fully destructible skylines β outsmart the wind, level the city, and knock your rival off their rooftop.
Everything about the 1991 classic you remember, and everything it never dreamed of.
Five themed worlds, escalating hazards, boss apes with crowns and grudges. Earn stars, unlock worlds, master every fixed layout.
Splitters, bombs, boomerangs, homing bananas, freezing bananas, toxic clouds, sky-darkening barrages β and one golden crit.
Blast craters through buildings block by block. Sever a tower's base and watch the top tumble β along with whoever was standing on it.
Every turn the wind shifts, and every throw bends with it. The trajectory preview never lies β it runs the same physics as the banana.
Pass-and-play on one device, just like the good old days β with a turn timer to keep your rival honest.
Opponents simulate real throws against the real terrain and wind β then miss like humans do. Three difficulties, from tourist to terror.
Where it all began
Watch the wind in the rain
Cold air, long throws
Don't look down
Low gravity. No ground. No mercy.
Start with Kong Jr. Earn the rest through the campaign or the coin shop β every ability is fair-to-play.
Not a banner, not a video, not a "watch this to continue."
Play as long as you want. It's your phone.
Everything that matters can be earned by playing. Purchases are shortcuts and style, never power you can't get for free.
No accounts, no servers, no analytics. Your saves live on your phone, full stop.