Welcome to the universe

BANANA MADNESS

One universe. Two games. Zero ads.

Ten apes, nine kinds of banana, five worlds of destructible rooftops, and a wind that never stops shifting. Flatten the skyline in the artillery game — or sprint across it while the shells keep falling.

Two games. One skyline.

Both drawn entirely in code, both scored entirely by synthesizer, both built on the same physics — so what you learn in one you already know in the other.

Coming soon

Banana Madness

The artillery game · landscape · turn-based

The classic rooftop duel, reborn. Slingshot explosive bananas over fully destructible cities in a 50-level campaign, quick matches against an AI that really aims, and pass-and-play couch duels.

  • 50-level campaign
  • Nine bananas
  • Couch duels
  • Destructible cities
Everything about Banana Madness →
Coming soon

Banana Dash

The runner · portrait · one thumb

The game you play on the bus. Tap to jump, hold for a bigger one — that's the whole control scheme. The wind pushes you around in the air, and the artillery match raging off-screen keeps blowing craters in the rooftops ahead.

  • Tap to jump
  • Wind only in the air
  • Bombardment
  • Daily Run + ghost
Everything about Banana Dash →

What every game shares

The universe is the point. Same cast, same rules of physics, same promises.

🦍

Ten apes

Kong Jr. and nine rivals, each with one passive that bends the rules a little without breaking fairness. Chimpy throws harder in one game and jumps higher in the other.

🍌

Nine bananas

Classic, Split, Bomb, Homing, Frozen, Boomerang, Toxic, Barrage, Golden. Ammo in the artillery game; power-ups you run into in the runner.

💨

Wind that matters

The same gauge, the same push. It bends every throw, and it bends every jump — but only while you're in the air.

🏙️

Destructible skylines

Every building is a grid of blocks. Blast a crater and unsupported chunks tumble — whether a rival's banana did it or the war above did.

🎨

Drawn in code

Not a single image file. Every ape, banana, building, and cloud is drawn procedurally at launch, and every sound is synthesized. Tiny download, crisp on any screen.

🤝

Fair by design

No ads, no energy timers, no tracking, no servers. Everything that matters can be earned by playing. In both games, forever.

Five worlds, two ways through

Fight across them in the campaign. Run through them by distance in Banana Dash.

Downtown Donkeyville

Where it all began

Jungle Jamboree

Watch the wind in the rain

Frozen Peaks

Cold air, long throws

Volcanic Fury

Don't look down

Sky Fortress

Low gravity. No ground. No mercy.

The cast

Same names, same faces, same colors in both games. Unlock them once you've earned them — then take them anywhere.

Kong Jr. The original. Heart of gold. Chimpy Small frame, big power Professor Primate Sees the arc Silverback Takes a hit Ghost Gorilla Half somewhere else Ninja Chimp Patience is a weapon Golden Ape Everything turns to gold Pirate Baboon Reads the wind Mecha-Monkey 60% titanium Banana King 👑 Demands tribute

Fair by design

No ads. Ever.

Not a banner, not a video, not a "watch this to continue." In either game.

No energy timers

Play as long as you want. It's your phone.

Never pay-to-win

Everything that matters can be earned by playing. Purchases are shortcuts and style, never power you can't get for free.

Nothing leaves your device

No accounts, no servers, no analytics. Your saves live on your phone, full stop.