BANANA MADNESS

Aim. Throw. Go bananas.

The classic artillery duel, reborn for iPhone & iPad. Slingshot explosive bananas over fully destructible skylines β€” outsmart the wind, level the city, and knock your rival off their rooftop.

🍌  Coming soon to the App Store See what's inside

Easy to throw.
Hard to put down.

Everything about the 1991 classic you remember, and everything it never dreamed of.

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A 50-level campaign

Five themed worlds, escalating hazards, boss apes with crowns and grudges. Earn stars, unlock worlds, master every fixed layout.

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Nine kinds of banana

Splitters, bombs, boomerangs, homing bananas, freezing bananas, toxic clouds, sky-darkening barrages β€” and one golden crit.

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Everything is destructible

Blast craters through buildings block by block. Sever a tower's base and watch the top tumble β€” along with whoever was standing on it.

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Wind that matters

Every turn the wind shifts, and every throw bends with it. The trajectory preview never lies β€” it runs the same physics as the banana.

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Couch duels

Pass-and-play on one device, just like the good old days β€” with a turn timer to keep your rival honest.

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An AI that actually aims

Opponents simulate real throws against the real terrain and wind β€” then miss like humans do. Three difficulties, from tourist to terror.

Five worlds to flatten

Downtown Donkeyville

Where it all began

Jungle Jamboree

Watch the wind in the rain

Frozen Peaks

Cold air, long throws

Volcanic Fury

Don't look down

Sky Fortress

Low gravity. No ground. No mercy.

Straight from the battlefield

Pirate Baboon winds up a bomb banana atop a lit-up night skyline
Every window, every block β€” breakable.
A banana arcs high over Volcanic Fury while embers rise past a glowing crater
Volcanic Fury, mid-flight, wind howling.
The Banana Madness main menu with campaign, quick match and pass-and-play modes
Three modes, zero waiting.
Victory screen tallying coins and XP after a match
Win or lose, you always leave with coins.

Ten apes. Ten unfair advantages.

Start with Kong Jr. Earn the rest through the campaign or the coin shop β€” every ability is fair-to-play.

Kong Jr. No frills, no weaknesses Chimpy +10% throwing power Professor Primate Extra-long aim preview Silverback 125 HP of stubborn Ghost Gorilla Dodges splash damage Ninja Chimp Bends the clock Golden Ape Earns double coins Pirate Baboon Reads the wind Mecha-Monkey Bigger booms Banana King πŸ‘‘ Every banana hits harder

Fair by design

No ads. Ever.

Not a banner, not a video, not a "watch this to continue."

No energy timers

Play as long as you want. It's your phone.

Never pay-to-win

Everything that matters can be earned by playing. Purchases are shortcuts and style, never power you can't get for free.

Nothing leaves your device

No accounts, no servers, no analytics. Your saves live on your phone, full stop.